One Year Performance o la odisea de AFM

He puesto en el plan de clase para la semana que viene lo siguiente:

  • Fernández Mallo, Agustín. Postpoesía. Hacia un nuevo paradigma
  • _______Joan Fontaine Odisea
  • Goldsmith, Kenneth. “Why Conceptual Writing? Why now?”
  • Sugerida: Dworkin, Craig. “The Fate of Echo”

Los ocho participantes del seminario comentarán eso y otras muchas cosas, espero. Mientras, yo pienso en esto:

                                     

Captura de pantalla de 1 year performance video (River y Whid)


“1year performance video” de M.River y T. Whid es la versión en la Web de la intervención de Tehching Hsieh en su “One Year Performance”. Para disfrutarla ahora, lo único que se te pide:

Please, watch for a year
 
La premisa es inversa a la de Hsieh. De los artistas no se requiere involucración más allá de la simulada por el ordenador. De ti, espectador, se espera el visionado durante 365 días. El cambio, veo, radica en la transformación del “sujeto que observa el objeto artístico” a propio “objeto artístico observado al observar” al convertir su proceso de observación en obra de arte. Valga la redundancia.
 
 
Poster de la performance de Hsieh


Portal de 1 Year Performance de River y Whid



 En Joan Fontaine Odisea de Agustín Fernández Mallo, leo: 

El objetivo perseguido por esta performance es alcanzar un estado de disipación físico y mental de resonancias místicas por causa de la constante e ininterrumpida visión del film Rebecca de A. Hitchcock.___________________________________________________ El 27 de enero de 2001 el autor-ejecutante, D. Agustín Fdez. Mallo decide que da comienzo el evento, con la única premisa de no salir de la casa hasta la fecha de su conclusión que se deja abierta al momento en el que éste considere haber alcanzado el citado estado de disipación física y mental. Se valorará favorablemente que el número de textos escritos por el autor-ejecutante a lo largo del proceso sea el menor posible.____________________________________________________ (Fernández Mallo Joan Fontaine 8)

En palabas de Hsieh:



Todo es poesía. O, siguiendo a AFM, postpoesía. ¿o no?
A

Red Freedom and Cut up Hypertext Fingers

“Technology always empowers someone. It empowers those who possess it, those who make use of it, and those who have access to it. From the very beginnings of hypertext … its advocates have stressed that it grants new power to people. Writers on hypertext almost always continue to associate it with individual freedom and empowermentLandow, George P. Hypertext 2.0

A lo mejor es porque me he cortado un dedo troceando tomates para hacer un gazpacho hoy al mediodía, pero esto de la libertad y la democracia y el poder popular del hipertexto no lo veo. No lo veo. Será que el dolor me hace ver las cosas cada día más negras. O rojas, porque la sangre y los tomates, si no me equivoco, son rojos como el hipertexto.

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Yo, precaria

Ayer me caí en la calle y me rompí una costilla. Tengo poco instinto de supervivencia; otra hubiera puesto las manos para paliar el golpe. Yo no, yo caigo de barriga. Como quien se tira a la piscina.

El caso es que en vez de viajar a Texas al congreso anual de la AATSP y dar una charla sobre literatura después de la Web, me he quedado en casa sintiéndome medio aliviada como el niño que se escaquea de ir a clase, medio castigada en arresto domiciliario. Vuelo mañana de todos modos, la charla la daremos, a pesar de las magulladuras.

He aprovechado para leer Yo, precario, de Javier López Menacho, y no sé bien qué pensar. Me ha entretenido al punto de olvidar mis huesos rotos, me ha recordado un pelín a Hilo musical de Miqui Otero (quizás porque los dos se visten de mascotas y las mascotas a mí me dan miedo), y de vez en cuando se me ha escapado la sonrisa. A veces incluso una carcajada de esas que hacen que el tienes al lado mire disimuladamente por encima del hombro como el que también quiere reírse pero no quiere admitir que se siente excluido.

Yo, precario es un libro amable sobre un tema que evidentemente no lo es, y en eso radica su fuerza y su valía, pienso. Es amable, sin volver la crisis ni la situación laboral de su protagonsita amable, pero está lleno de esperanza hacia aquél que lucha precariamente por subsistir sin dejar de perder eso, el ser amable. Aunque no estoy segura de si eso es suficiente hoy en día. A lo mejor es sólo que me duele mucho la costilla.

A

Poesía (postpoética) de Knuth

–>

A finales de los años 80, el científico norteamericano Donald Knuth concibió una serie de ecuaciones numéricas para definir la curvatura de las letras tipográficas electrónicas. Según 
su resolución 
mate-
mática

[E]l ordenador era capaz de generar puntos gráficos que determinarían la estructura física de la letra. Lo que hizo Knuh, según David J. Bolter, fue volcar el alfabeto dentro del mundo de la geometría analítica.
La idea de definir letras geométricamente no es nueva, empero. Su práctica se remonta a tipógrafos, calígrafos y artistas renacentistas como Pacioli, Albrecht Dürer, o Tory (Lieberman). En el caso computacional que nos ocupa, no obstante, en vez de usar compás y regla, el experto programador imagina la forma de sus letras gracias al análisis y al cálculo numérico, devolviendo al ordenador su función primaria y original como gran calculadora matemática. La tipografía computarizada, nos recuerda Bolter, reduce el espacio de la escritura al plano cartesiano, según el cual cada letra está determinada por un número fijo de 
líneas 
puntos……..  . .    .     .             .
Es algo así como el triunfo final de la escritura como matemática, algo imposible en la época de la imprenta, hoy hecho realidad gracias a la electricidad y a nuestros ordenadores. 
A
Bolter, David, J. Writing Space: The Computer, Hypertext and the History of Writing, 1991.
Lieberman, J.B. Type and Typefaces, 1978.

Sobre premios, viajes, librerías, una paleta y Jordi Carrión

Una foto que sacaste cuando vivías en el imperio de Los Ángeles y fuiste a The Last Bookstore. Como eras medio hipster, te compraste Only Revolutions que, por cierto, no te gustó mucho. Claro que después de House of Leaves todo te iba a saber a poco

Jordi Carrión, uno de esos escritores que secreta (y no tan secreta)mente te gustan tanto porque son capaces de colocarse un seudónimo como el de Benjamín de Tudela (nombre que hace que te corra un escalofrío por la espalda al recordarte aquel ensayo que escribiste en tu primer año de doctorado sobre Ibn Battuta, Ruiz González de Clavijo y ese mismo Benjamín y sus respectivos viajes a la ciudad de Pera; ensayo por el que estabas tú tan orgullosa y que te llevaste a presentar a tu primer congreso internacional en Guadalajara cuando México te parecía tan exótico como aquella Constantinopla medieval de Tudela) y quedar, él, ese gran Jorge, como finalista del premio Anagrama de ensayo (cuyo ganador este año ha sido Luis Goytisolo por Naturaleza de la novela) con su obra Librerías que, precisamente, parece ser que tiene bastante de relato de viajes, ésos que tanto le gustan a Jordi y sobre los que tú también escribiste en tu tesis doctoral, pensando que qué rollo, que qué tendrá este tío con esos viajes, que qué más me dará a mí que se vaya a Australia o a París y que qué pedante, por cierto, irse a París leyendo Rayuela, y que bueno, quizás sea más interesante que se vaya a Buenos Aires, pero que tampoco mucho tiene que ver ni conmigo ni con lo que yo sé de Cortázar. Y que, sin embargo, sigas leyéndolo, porque aunque todo esto no tenga nada que ver contigo, resulta que parece que es sobre ti y está contigo, y te despierta una extraña sensación de nostalgia de futuro, ajena, no propia pero apropiada como la que tienes ahora cuando escribes esto y te acuerdas de aquel día, no hace tanto aunque parece a veces que sí, cuando tuviste la suerte de conocerlo y que te dijo que básicamente eras una ignorante y una inculta por no saber nada de Green Apple Books, mira que tú que vives en California y no saber eso, y que pienses, pues vaya, menos mal que acabo de ir a The Last Bookstore, porque si no, voy a quedar de paleta total, pero es que yo no compro libros, Jorge, yo los pido en Amazon que me los envía mágicamente a mi casa (me imagino que transportados en unicornio o en ave fénix o en camello con sus pajes voladores) y, si no, me los traen al despacho seres igualmente mágicos como son esos duendecillos que trabajan en el Inter Library Loan…

Y te alegras, te alegras mucho por Jordi, que siempre que lo lees (y recuerdas especialmente GR-83, que te parece tan precioso, aunque Crónica de viaje sea mucho más pintón) te lleva consigo a ese raro mundo de nostalgia ajena, que bien podría ser tuya. O mía.  Quizás de todos. Enhorabuena, Dr. Carrión.

Una foto del cuarto donde tu padre trabaja en la que era tu casa cuando vivías en Madrid y ahora es sólo la casa de tus padres que sigue estando en Madrid

Pe(p)si y Fanta Teresa

Eisenstein haciendo de las suyas, agramaticaleando algo por ahí. ¡Qué tío!

He estado pensando mucho sobre los trastornos gramaticales que sufro últimamente. Leo mucha frase desbaratada, desarticulada, (re)articulada quizás –como les gusta (re)hacer a esos postmodernos entre los cuales me encuentro tan a gust(it)o.

He leído ya tanta cosa acerca de la necesidad de buscar un nuevo lenguaje, de crear uno nuevo que exprese eso que no sabemos expresar más que con estas palabras que se nos vuelven inútiles y que sin embargo son esenciales para crear palabras que San sean menos inútiles y nos ayuden a pensar y (re)pensar esas otras palabras que estructuren nuestra vida de una manera mejor apalabrada y nuestras mentes y cerebros varios y nuestras muertes y que nos dejen seguir hablando y escribiendo ahora sí ya sí con sentido pero sentido nuevo y a-gramatical pues se trata de un nuevo sentido que en el momento en que se asume y se hace comprensible por todos deja inevitablemente de ser nuevo, se normalizará como todo, se sistematizará, le pasará lo que le pasó al montaje revolucionario de Eisenstein cuando se utilizó en un video clip del MTV tras un anuncio de Pepsi…

Leo que Juan Ramón Jiménez dijo, a propósito de los descuidos sintácticos de Pio Baroja, que el tiempo los arreglaría, como arregló los de Santa Teresa.

A

Let Me Edutain You

When I was a graduate student at UC Riverside, I took a class with James Tobias where, among other things, we played video games. We also read and wrote about games and gaming. The reading part has always been sort of a game to me, anyways. The writing part: definitely a game.

Here’s how we played then, and today:

I had to play a video game this morning again, as I finished reading Sherry Turkle’s opinions about video games and computer holding power, where she approaches computing from the discipline of psychoanalysis and revokes the myth of game’s “mindless” addiction, talks about how we lose ourselves in simulated worlds of altered perception, and confront our mirrored selves in a sort of perfect contest of mastering and action control. I always thought I liked platform games, and I was surprised when I discovered I really don’t. Or, at least, I don’t like them anymore. I didn’t like them back in gradschool, and I certainly do not like them now. I have to admit the last time I played consistently must have been over fifteen years ago, when I was given a Gameboy. I think I liked them then. I can’t remember if I asked for it or if it was an unrequested gift, but I remember playing Mario Bros and Kirby’s Dream Land (for a few months, at least). I can also picture my Gameboy laying next to the TV as I would play a game of Tetris while waiting for a show or for the food to be ready, our TV area was close to our dinning room.

I never played with anybody, I never took it anywhere with me, I used it mainly to kill time, which exemplifies perfectly Ito and Bittanti’s definition of ‘killing time’ as a gaming practice, something they write about in their book Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media, from MIT Press. I have now an iPhone with apps I could use to play games in the same way I used to play, but I don’t do it anymore. I have tried playing Angry Birds, but I get bored. I would rather check Twitter if I have a spare few minutes. I sometimes, still, just simply rather people watch.  It might have to do with my age, as Ito and Bittanti seem to suggest that more active gamers play video games until they interfere with their other worldly responsibilities, but in this case, they seem to be talking about other type of gaming: recursive gaming. When analyzing the convergence of technology in everyday life, Ito and Bittanti try to consider how gaming practice is embedded in a broader set of media ecologies —talking about the cohabitation of the rhetoric and the social practices and aesthetics of the game —and the genres of participation— different games for different social contexts. They distinguish three main types of gaming and they seem to distribute girls and boys in those groups as separate gamers. According to them, girls seem to be more socially driven when playing a game, they use games as a background element, a tool they can use to interact with others or to, simply, kill time. In opposition to this, and generally speaking, boys seem to have a more recreational drive, they develop intense relationships with the game in ways that are reminiscent of Christopher Kelty’s ideas of geeks as recursive public (they even call this type of gaming ‘geeking out’): the relationships made through the game work outside the support —online, offline, and outside the game— and are based on a technical (abilities and rule knowledge) and a moral (gamer morals) order. –“boys”/”girls,” hm… 

Even though the practices vary, gaming seems to be a general aspect of everyday life that is expanding to more institutionalized areas, such as education. Sara Corbett, in “Learning by Playing: Video Games in the Classroom,” focuses on the educational power of video games seeing them as powerful tools for intellectual exploration, expanding the private realm of gaming to a more ‘productive’ public field. Games are discussed on two levels: at the game’s content level as a useful way of learning problem resolution skills, understanding how systems work; and also at the general skills level, as transfer, focusing on neurological benefits that can be transferred to other areas. This is an interesting point of discussion, as games that claim to be educational seem to have traditionally done it through their content, and this transfer ability apparently means something else. In New Media: a Critical Introduction (Martin Lister et al.), they talk about ‘edutainment’ in these terms of content as well, although they suggest that when technology is used for social interaction, humans do not simply interact with other humans, but with endless materials that contribute to the pattering of the social (Law 1992). This is a similar idea to McLuhan’s understanding of the environment which has been radically altered by the way people use their five senses, something maybe exemplified through the idea of transfer skills. It also shares the spirit of 1984 Turkle when she claimed that video games were an essential part of youth culture which turned the machines into a medium of self-expression: performance rules become transparent with practice, they serve as a mirror of who you are.

Growing up with a technology is a special kind of experience. Although mastering new things is important through life, there is a time in growing up when identity becomes almost synonymous with it. Today’s young people meet the games at that time. The games are not a reminder of a feeling of control over challenge. They are a primary source for developing it. (Sherry Turkle. The Second Self…)

If the content does not really matter as an educational tool, if we can really boil game greatness down to its transferrable skills –cognitive or psychological, you name it–, Corbett would agree with Ito and Battanti’s claim for the productive possibilities of a healthy social ecology of participation —including parents, siblings and peers, and she would say, classmates—, pushing for the aspects of collaborative processing in education to help the practice of other technical skills that can be transferred to other domains, leaving gender aside. Design would then be subjugated to the practice of these skills, which I apparently do not possess as it took me a while to figure out the aim of the game I tried this morning on Miniclip (fyi: Deep Freeze), and when I finally did, I scored poorly, was bored, and felt it was a waste of time. Most games are said to be intuitive, but intuition seems to be also a learnt skill in a world such as today’s, shaped by technology. And if this is the case, those are the skills we should be teaching, and Education could benefit from taking the form of a game (even though Sherry Turkle would not agree with this statement anymore).

Sometime in the Fall of 2010, James Tobias pointed out something interesting about intuition. I copy and paste here: “My sense is that the way that intuition works in games, indeed, as you point out, has to do with a particular kind of intuition that has to do with 1. logics of technical operations; 2. logics of media usage; 3. logics of everyday life in which gaming is situated.  The cumulative “intuition” at work, then, is designed in these terms, whether or not they are all the object of the design.  But this “design of intuitiveness” is actually not at all the same thing that we mean by “intuition” generally or historically.”

This is what I have to say: 

Alex Saum

The Limits of My Language Mean the Limits of my Probes

Apart from being a surgical instrument used for exploring a wound, a probe is a method of perceiving. According to Eric McLuhan and William Kuhns, a probe can be verbal, and hence, discontinuous and nonlinear. The probe resists any single point of view, and “because it works by gaps and interference,” it’s a better form for examining our time than expository, linear, boring, plain, fixed, restricting, prose. They insist that in the “electric age we in the West [very MM-like to say that, don’t you think?], are moving into a world where not the connections but the interval becomes the crucial event in organization.”A probe is but an interval, a node, a resistant spark in the dark, and I could not agree more with them. I read this on David Carson and Sasha Drux’s compilation/remix/designing of MMcLuhan’s probes, published by Gingko Press in 2003, that I bought a little while ago at the SF MoMa shop. It’s a very pretty book; 574 thick pages, some of them of shinny paper, some mate, some with barely any words on it, some filled by essays like the one by Eric and William I just quoted, “Poetics on the Warpath.”

Hence, this is what I have to say after re-reading Marshall’s  “The Galaxy Reconfigured or the Plight of Mass Man in an Individualistic Society” and his über famous “The Medium is the Message” for a thousand times:

“[L]iterature will be at war with itself and with the social mechanisms of conscious goals and motivations. For the matter of literary vision will be collective and mythic, while the forms of literary expression and communication will be individualist, segmental and mechanical. The vision will be tribal and collective, the expression private and marketable.” (McLuhan “Galaxy”)

“Art reversed its role from guide for perception into convenient amenity or package. But the producer or artist was compelled, as never before, to study the effect of this art.” (McLuhan “Galaxy”)

La verdadera causa de este cambio reversible hacia los efectos de la literatura, más allá de sus orígenes, tiene que ver con el proceso inherente mismo de la técnica Gutenberg de segmentación homogénea que se remonta a la producción sobre el consumo mismo. Planear la producción supone comprender un proceso de “atrás p’alante,” comenzando desde el final, lo que implica un estudio de la experiencia del consumidor.

In a word, it became necessary to examine the effect of art and literature before producing anything at all. This is the literal entrance to the world of myth.” (McLuhan “Galaxy”)

“In a culture like ours, long accustomed to splitting and dividing all things as a means of control, it is sometimes a bit of a shock to be reminded that, in operational and practical fact, the medium is the message. This is merely to say that the personal and social consequences of any medium –that is, of any extension of ourselves— result from the new scale that is introduced into our affairs by each extension of ourselves, or by any technology.” (McLuhan “Medium”)

“The medium is the message.” (you)

Los límites del hombre son los límites de su percepción, William Blake dixit. Los límites de esta percepción están determinados por las tecnologías disponibles del hombre, hete aquí, las extensiones de Marshall.

“The limits of my language mean the limits of my world.” (Wittgenstein)

A

Structures of Thinking, Structures of Writing

Back in the 1960s Douglas Engelbart challenged the way people thought about things. In a 1962 report titled “Augmenting Human Intellect,” he proposed a switch from linear thinking –i.e., “a sequence of steps of reason, beginning with known facts, assumptions, etc., and progressing towards a conclusion”– to a system based on the rearrangement of concept-statements. He used punched index cards and thread. It sounds very rustic, I know, but he basically was talking about creating a database of knowledge that we could search thanks to algorithms, and then re-organize –sew the cards back in different groupings; networks of interrelated concepts. He tried to convince his audience that reasoning –the way we think– could change, but first, he (although Douglas was a bit strange –and maybe a tad sexist– and when writing these reports didn’t use the “I” form, but invented a weird alter-ego called Joe, who did most of the cool talking) says: “I want you to notice how hard it is for a person to realize how really unquestioning he is about the way he does things.” In other words, what our friend Joe is suggesting is this: once you reveal the invisible –automatic– linear structures that have been forcing your mind to think linearly, you are free to challenge them, and move on.

We like Joe. Joe is cool.

Today we have the Web –full of gigantic “searchable” databases. We also have computers where pretty much everything is also stored in a similar fashion. I can search my Mac’s “finder” and get any documents I need. I type in a word I know is tied to a concept I am interested and voila, I get tons of related information. I get good results because when I type down stuff –any information about a book or an article or any random idea–, I give it a tag. I give my own genius ideas the same-ish tags I give to any copied quotes or short paragraphs about a book’s relevant themes. This way, I place my thinking within others’. When I want to write something new, I rummage through these bits of information and re-arrange them to create a patchwork document I work with. A sort of essay cut-up. Each part acts like a node in a network. Then, however, I cave in to conventionalism and cover the emptiness between fragments with narrative and, through tyrannic meaningful grammar that really stresses the inevitable “I” in narrative writing, I allocate each concept in its place so my readers can access the one linear path I finally choose for them to access. I write an essay.
I’m not quite as cool as Joe. But I think we could be friends, I like to think we think alike.

A

Why are we so interested in machines?

(I stole this labyrinth from Belisa Bartra’s Tumblr. I have no idea if it’s hers and I have no relation to her whatsoever. I hope she won’t mind)

I’ve been wondering about this for a while now: Why, o, why are we so interested in machines? what’s the deal –my deal– with the computer and the Web? “Why are we so interested in machines despite their core stupidity, their 0s and 1s, their propensity to crash, their maddening literalness and oblivious torpor?” I could not have phrased it any better, and hence, I’m copying and pasting from Janet Murray’s introduction to The New Media Reader. She wonders why we keep persevering with a medium that is so deeply flawed and yet, so intrinsically appealing that most of us, today, choose to communicate with one another by “making complex artifacts out of electrical impulse.” Why do we do what we do, and why do we do it online? doo bee doo.

Murray offers a lovely humanistic perspective on the issue: because we are pattern makers, she says, because we think beyond our tools. Because the digital medium is as much a pattern of thinking as a pattern of making. Because we are drawn to this medium because we need to understand the world. A world that, some how, it seems, we are creating and coding with new patterns. We, humans, are behind –and are in charge of– it all. The machine, the book, the painting, the symphony, and the photograph, all of them, are made in our own image and reflect it back again. We are the world! and we draw pretty patterns on it and then feel compelled to try to understand and use these machines that we have created to make these patterns in the first place. But why, o, why, this obsession with the digital now? (and by now, I mean, of course, for the past 50 years). Janet says that’s because we are finally aware of the failure of linear media (that boring, uncool, linear media) to capture the structures of our thought. That thought that seems to be going crazy creating web patterns for us to untangle trying to understand what’s going on in the web… doo be doo, hum dee dum.

Now then, I also read the next three following essays on the same reader:  Manovich’s intro –o, how much we love Manovich and his The Language of New Media, btw–, “El jardín de los senderos que se bifurcan” del maestro Borges, and an oldie but goodie: Vannevar Bush’s “As We May Think” about that sexy memex machine. Manovich has a similar interpretation on the issue of making sense of our experience –I guess we are all obsessed with the same things, but then again, that does not make it any less genuine, does it? we could just copy and paste each other all day long and still be saying something genuine and unique, I feel, but that’s a thought trendy enough to have its own post, so I’ll save it for later–. Borges and Bush –BB for short– are both toying with the idea of creating massive branching structures as ways to better organize data and represent human experience.


Borges, however, wrote about his forking garden of multiple –but limited– paths before the cool high-tech people came up with the idea of hypertext. Before Bush’s memex even. Borges was delineating his own narrative machine before we had the machines to make it happen. This seems to be the common belief about Borges’ story and its relation to hypertext, and it’s similar to Manovich’s proposal in “Avant-Garde as Software” –read it, people, read it (most of it included in The Language of…)– where he says that many avant-garde experiments and comprehension models on how to approach the world were absorbed by software and became part of new media technologies. Borges’ assumptions were refashioned by the new machines and present a new organizational model for us to deal with these patterns, this data, that we keep creating. La dee dah.

Kenneth Goldsmith said somewhere –I do believe it was in Uncreative Writing— that we are now facing an unprecedented situation: never before had we had so much information. Goldsmith, as a poet, talks about text, about the unlimited text patterns that conglomerate the Web. How to make his way through this thicket –that’s the pretty word he uses– of information, how to manage it, parse it, organize it and distribute it, is his main poetic concern. He literally says that this approach is “what distinguishes my writing from yours” –you being, well, you, and he being, well, him, although you are not not so much you anymore if you are reading this and are starting to understand that what we are all doing is trying to think more like him. We are all trying to better organize the data that creates our world, and, on the same token, we create non-stop. We are data machines. But if we are the machines, who are the humans?

The poets. Definitely.
Doo bee doo.

Alex Saum
(The author, Dr. Saum-Pascual, originally posted this somewhere else, but because it’s hers, she can do whatever she wants with it and re-post it here. La dee dah)